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Showing posts from November 1, 2020

Tech-Tip: Animated Gif

  Hi guyssss! How you keeping with the modules? I feel I haven't been doing blogs for ages hahaha. I really miss writing in a more friendly vibe blog since we were told to write in an academic style, I've been trying to do it for most of my blogs. Since this is just a simple task, I decided to write it comfortably.  For this blog, I made a quick and simple animated gif where I compiled some of the images that I took in college during our photography lab. I decided to use these images because I really miss going to college and even though I always get tired walking up the hill hahaha. I always love the sunset view from our campus and it's one of the things I missed apart from hanging out with my friends in C-block.😭  Now I feel sad reminiscing my college days when we can actually go there hahaha. Anyway, I hope you are doing well during the lockdown. Don't overwork yourself too much! Watch anime or Korean drama and I promise you, you will not regret it!! You should try

Unity Tutorial 5

  Lesson 3 Screenshot For this week's Unity Tutorial, we started a new lesson that is more advance than the previous lessons that we completed. I find it interesting because I learned that some games are just using the same images and have a special code for it to look endless. The Player also was able to run and jump over the obstacles even though it doesn't maneuver from its current spot. This is where the repetition of the background helps as it gives an illusion effect to the player making it look like it's moving. What I like about this lesson is that there are more choices in characters, obstacles, and especially the background images. I also learned how to change the physical movement of the player in Animator which is a good idea to have especially when you are just starting to use Unity for your game and you are getting familiar with the tools and what they can offer. Overall, the Lesson is challenging especially the last part where I was going through the Animator

Games GDD

GDD gif What is GDD for? A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzales (2016) states that " The important thing is to have something that describes your game project (or any other project for that matter) before jumping into production"( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst keeping to the design. The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used t create a GDD. These include word processing tools