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Showing posts from November 8, 2020

Unity Tutorial 06

A screenshot of Lesson 3 Hi guys! Tonight (yes tonight hahaha)I will be discussing what I have learned after completing the last part of Lesson 3 of Unity Tutorial 06. I was having trouble last week starting the lesson because of an error that kept happening and I had to redo the tutorial a couple of times! (I feel like Unity doesn't like me hahaha). I installed the 2020 version and it was great! I was able to finish the lesson without any problem. Unfortunately, the newest version had many changes, especially at the Animation part of the Inspector. So I decided to redo the lessons and use the 2018 version instead, it didn't really take me a while to complete because I have the codes already so it was fine. Here are the things that I learned: New Functionality: I was able to add music to the background and also when the player jumps. I also learned how to put the particle effects at the player's feet when they start running. However, the particles disappear whenever they d

Game Decisions

"In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard" (Gigity McD). The word "flow state" was coined by Csikszentmihalyi (1975) also known as being "in being the zone". This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and focused emphasis on task. A particular technique for improving Flow i

Game Design Document

3D ball For this week we started to create our Game Design Document where we place and share the important information about our game. The reading task that we did this week was very helpful to me as well because it gave me an idea of how to start the document. Here is the link to my  Game Design Document . I only use Word Document to do my Game Design Document because I feel more comfortable using it and I also think that it makes the document looks neater and easy to find information. However, my Game Design Document is not fully complete because it does not contain any images and audios at the moment. I will also make some changes along the way.  I hope that you will enjoy reading my Game Design Document and feel free to comment on what you think about it!