Skip to main content

Posts

Showing posts from November 15, 2020

Unity Tutorial 7

  ScreenShot of the game so far lesson 4.2 For this week's Unity Tutorial Lesson, we are learning how to control the player in this hexagonal type of game area. This type of game really gives an exciting feeling and would increase your adrenaline rush as you have to control the ball to prevent it from falling. Even me, as the one who was trying to make this game, is having difficulty when playing it. (I'm just bad at games hahaha) I find the tutorials for this lesson as straightforward and clear. I also try to take notes while listening to the speaker in case the coding he was using would be helpful for my game. The last Lesson for this week might be useful for my game as it shows how to include power-ups during the game and it's one of the main things I want to add to my game. Here are the lists of the things that I learned from this week's tutorial: Lesson 4.1 New functionality: The camera rotates around the island based on horizontal input giving the whole gameplay a

Game Fun

Game Fun The game can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rule - system - "fun" . The three reading selections this week and the synopsis below all address the term "fun" in relation to game design. There are eight types of Fun outlined by the MDA. These types are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable.  Eight Types of Fun Box Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of the game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of the player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four

Extra Credit: H. for Health/Happiness

link For this week's extra credit blog, I decided to do the H.E.A.R.T Challenge. I started watching a video called "Alike" it is a short animation film about a father and a son that has been following the same rules/things as everyone else. One day, as they were going to school and work, someone caught the little boy's attention. It was an old man playing the piano and it really amazed the boy however, his father took him away. One thing that video confirmed for me is that people, in general, are scared to do something different because it's not a common thing to do and they find it a big risk to do.  One new thing (not really) that I have learned from this video is that the father started as a strict parent to his son because he thought that it would be the best for him but he did not realize how his work makes him feel as well until he saw his son started to become paler (unmotivated/unhappy in this film context) because of the rules in the society they're

Prototype

  Screenshot of before I added a ground texture Hi guys, another night, another blog! For this week's tasks, we have to start making our game project such as the basic things that could help us visualize and have a starting point. For this part, I was having a hard time starting because I couldn't find suitable assets for my game making me feel lost for a while and I panicked. I took a deep breath and decided to start again by looking at some prototype blogs that were already posted by other students to find some motivations and ideas that could help me rethink. Luckily I did find some inspirations as there are few students who are doing maze puzzles as well.  I used this maze generator website to create the maze for me instead of doing it from scratch which would take me a while to do. Thanks to Aoibhe, her blog helped me to remember that there's a maze generator! She also found a quick tutorial to make a maze as some of the videos I collected were too long and it has too