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Showing posts from October 4, 2020

Game Brainstorm

 Roller Splat! Roller Splat!  link The first game game idea I have in mind is Roller Splat! It is a puzzle type of game where you have to roll the paint ball every corner of the maze to complete the levels. This game is very satisfying for people who love relaxing games and puzzles like me 😂. I could play this game for hours and I won't get tired. The game level difficulty is also mixed up which is a good thing in my opinion because you don't have to think about how to accomplish the next game. The aim of this game is to relax so it won't be that challenging as you only want to play it on your spare time. Image of what the game look like. Link I decided to add this as one of my ideas because it is very simple and a fun game to play. The target audience for this is also diverse and everyone can play it. I also think that I can develop this in 2D style and to make my game different from the original, I could add coins through the pathways so the player could earn money to bu

Unity Tutorial 01

Sky screenshot from Unity while doing the lab I just completed the Unity tutorials lab 1.1, 1.2, 1.3! I was so happy that I got to start learning new skills that I could use to create my first game. Even though I found it difficult at the beginning since I was still not familiar how the software work, I still learned a couple of things every stage of the tutorials. Such as getting to use to the tools and creating Assets folders, moving the vehicle down the road at a constant speed, and also experimenting with mass to the vehicle and obstacle objects which was fun because when they started to collide, they started flying into the air.😂I also experienced how to code a game for the first time which was very cool and it has a similarity with website coding as well so it wasn't too bad for me to understand.  The person who teach us in the video was also very helpful and straightforward. I also like the way that he makes some error during the tutorials because it shows that even an expe

Exploring Game Design

Inspiration image about discovering new things We started this week's tasks by reading articles about defining what a game is to a more detail and in depth explanations.  I used to define "game" as one or multiple players who works together to complete certain tasks with a set of rules that they must follow whether they win or lose. However if I put more thoughts into it, the definition gets more profound and brings me more in depth about what a game truly is. As I read though the first article that was talking about particular definitions of what a game is depending on how much interaction they have with it. For example, the more interest they have about games the more knowledge they can share with people. There is an interpretation from the article that I like based on a book called "Rules of Play" by Katie Salen and Eric Zimmerman. They explained that games are a "system in which players engage in an artificial, defined by rules, that results in a quanti

Time Strategies

Ancient clock As usual, I have been trying to start my last blog for this week, but because I procrastinate so much I never ended up doing it.  I feel like I always keep saying (I'll do it tomorrow morning), knowing very well that I am actually not a morning person!😂 . Anyways.... I am doing it again, moving away from the main topic. *facepalm* Today I will be talking about the time management which is ironic for me as I have been procrastinating before doing this blog. We were given multiple articles to choose from and read at least 2 of them to help us manage our time and keep our head on track with college work. Even though it is only the 2nd week of semester, we already have plenty of things to do, whether it is a tasks or labs. I've already found myself overthinking and feeling pressured to be able to submit the work on time. I also find it hard to stick to my planned timetable for this specific module that I created last week because there are tasks that kept coming. The