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Showing posts with the label "Week 19 (07)"

Reading 07: Applying the Feedback

An image of a typewriter by Mylucie We were given a task this week to review the annotated bibliographies of other students in our year and give them critical feedback at the end. It was interesting to read other student's work because everyone has a unique style of writing therefore it was nice to see how they talk about their topics. It also helped me to recognize what I was missing from my own work and what I needed to improve. For example, I need to include an introduction and a conclusion on each of my themes as I thought we only must write them after we have talked about the themes, however,  I found out that it is also a whole separate introduction and conclusion for the overall topic. I also have to recheck my citations and make sure that I reference my work correctly as well.  I am also happy to get critical feedback from other students as it really helped me to organize and modify my work better. As you open the link above, you will see the texts I added in orange color w

Unity tutorial 06

  A screenshot of my game. For this week, we have to design our game by adding a health bar at the top right corner of the screen. We also have to insert a dialogue box for the Non-Player Character which I found really cool as Ruby goes closer to it, the texts appear. This week's tasks are very relaxed because the instructions were easy and straightforward compared to the previous week. Since I completed the first tasks this week earlier, doing the last part was quick and I also found a video on YouTube called Unity 2D Beginner demonstrating the tutorials as well. I recommend everyone who's struggling with Unity Tutorials to check it out because it was very handy to have since we were used to watching tutorials in a video version last semester. I also encountered some problems during this week. Although, they were not major therefore I fixed them after a while. Here are the lists of the things I have learned this week: - I have discovered how Unity renders a UI, and how we can