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Showing posts from October 25, 2020

Unity Tutorial 04

This week's tutorial lesson was very straightforward and easy to follow. I also did not have any problem with the Unity tutorial videos and the software this time which I am really glad about. I learned how to apply codes that can destroy the objects when the collision is detected. I also know how to add the "Game Over" message in coding if the farmer missed feeding one of the animals. The tutorial lesson also taught us how to spawn the animals at timed intervals so that the animals will appear randomly on the game. Here are the things that I learned for this week's Unity tutorial: Lesson 2.4 New functionality: Animals are spawned on timed interval and walk down on the screen and the animal gets past the player without getting fed, there's a "Game Over" trigger massage at the left bottom of the screen. When the projectile and animal collide, objects are removed right away. New Concepts/Skills: Create custom methods/functions InvokeRepeating() to repeat c

Game Vision Statement

Nature maze example Before I write my blog, I tried to do more research about my game to help me decide what would I include in my game and what should I remove. I also look for more video tutorials about puzzles to see how could I be able to create my game in Unity and fortunately, there are some useful tips that I learned from them.                     These are the sketches I made to visualize my game. I decided to have a normal square shape for my maze. The wall of the maze will also be more curve like a mountain style so it complements the shape of the ball. Game Genre Maze Puzzle The first genre of my game is a maze because it is a track of paths and hedges designed as a puzzle where you have to enter and find the exit. The maze that I will be making has also an adventure vibe to it as I will be designing my game as a nature theme where I surround the map with bushes, grass, and trees. There will also be hidden items/treasure around the maze making it more interesting for the pla