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Showing posts with the label "Week 20 (08)"

Reading 8: Doing the introduction and conclusion

A brainstorm I made from Miro For this week's tasks, we have to write our main introduction and conclusion of our chapters. I find it challenging as we will have to use the knowledge we have gathered from the research and writings we have done. I had to keep reading my work over and over again because I get distracted so easily. This is when brainstorming become useful to me as I was able to focus on my thoughts step by step! I decided to divide the introduction and conclusion intersect them with the body paragraphs that I have written for the past few weeks. After I read through my work, I then write the important bits that I found and create a statement from it. The videos from our website module were really helpful as I was able to write my introduction and conclusion properly. I also tried my best not to repeat words and information that has already been written but it was still a challenge for me because we must summarise the chapter with our own understanding to help the read

Unity Tutorial 07 : The END~

  My Imperfect Game is Done! For this week, we have to finish our 2D Game tutorials, at last! As you can see, my game does not look that great especially when you look at the health bar :( though it's okay as long as my game works, it is all that matters hahaha. I am so happy that I complete the game a week early because then I can focus on the reading tasks more and on other modules as well. To complete this week's tasks, I have to add the audio and music background in the game to prevent the players from bored. We also have to go through the game settings how to change some things e.g. Name of the game, company, and how you want the logo to appear, and lastly, we then download our game to play it. Here are the lists of things that I have learned throughout the week: - In the 2D game, the sounds play at the same volume regardless of wherever the character is on the game. -Meanwhile, in the 3D game,  the sound plays at different volumes, and indifferent speakers based on where