A brainstorm I made from Miro |
For this week's tasks, we have to write our main introduction and conclusion of our chapters. I find it challenging as we will have to use the knowledge we have gathered from the research and writings we have done. I had to keep reading my work over and over again because I get distracted so easily. This is when brainstorming become useful to me as I was able to focus on my thoughts step by step! I decided to divide the introduction and conclusion intersect them with the body paragraphs that I have written for the past few weeks. After I read through my work, I then write the important bits that I found and create a statement from it. The videos from our website module were really helpful as I was able to write my introduction and conclusion properly. I also tried my best not to repeat words and information that has already been written but it was still a challenge for me because we must summarise the chapter with our own understanding to help the readers learn through our own work.
Here are some ideas that I could ask my readers about my topic:
1. What does DDA stands for?
2. Why is it important to apply the right system of DDA in a game?
3. Give an example of how to prevent the payers fall into a state of boredom. You can choose between flow theory and DDA or you can use both.
4.Does every player/student feel immersed in the learning/game if the level of difficulty is applied? Yes/No? And Why?
5. Define Flow theory.
I might also add some crosswords depending on how much we need.
Comments
Post a Comment