Skip to main content

Reading 8: Doing the introduction and conclusion

A brainstorm I made from Miro


For this week's tasks, we have to write our main introduction and conclusion of our chapters. I find it challenging as we will have to use the knowledge we have gathered from the research and writings we have done. I had to keep reading my work over and over again because I get distracted so easily. This is when brainstorming become useful to me as I was able to focus on my thoughts step by step! I decided to divide the introduction and conclusion intersect them with the body paragraphs that I have written for the past few weeks. After I read through my work, I then write the important bits that I found and create a statement from it. The videos from our website module were really helpful as I was able to write my introduction and conclusion properly. I also tried my best not to repeat words and information that has already been written but it was still a challenge for me because we must summarise the chapter with our own understanding to help the readers learn through our own work.
Here are some ideas that I could ask my readers about my topic:

1. What does DDA stands for?
2. Why is it important to apply the right system of DDA in a game?
3. Give an example of how to prevent the payers fall into a state of boredom. You can choose between flow theory and DDA or you can use both.
4.Does every player/student feel immersed in the learning/game if the level of difficulty is applied? Yes/No? And Why?
5. Define Flow theory.

I might also add some crosswords depending on how much we need.
 

Comments

Popular posts from this blog

Unity Tutorial 04

This week's tutorial lesson was very straightforward and easy to follow. I also did not have any problem with the Unity tutorial videos and the software this time which I am really glad about. I learned how to apply codes that can destroy the objects when the collision is detected. I also know how to add the "Game Over" message in coding if the farmer missed feeding one of the animals. The tutorial lesson also taught us how to spawn the animals at timed intervals so that the animals will appear randomly on the game. Here are the things that I learned for this week's Unity tutorial: Lesson 2.4 New functionality: Animals are spawned on timed interval and walk down on the screen and the animal gets past the player without getting fed, there's a "Game Over" trigger massage at the left bottom of the screen. When the projectile and animal collide, objects are removed right away. New Concepts/Skills: Create custom methods/functions InvokeRepeating() to repeat c...

Twitter List!

Lee jong Suk giving you flowerrrsss Hi guys! How are you doing? I tried to create a List on Twitter. Link to an external site I have never created a Twitter List before so it is a new experience. I also think that this will be useful to me especially in the future as I want to explore more about animators and designers and learn from them. I also think that creating a list of specific topics would help you to find them easily and it is more organized.

Feedback Stretegies

  Feedforward The first article that I read is called "Try Feedforward Instead of Feedback" by Marshall Goldsmith. He talks about how feedforward is more helpful than getting feedback. I learn that getting a feedback can have a negative effect to the person who is receiving it because they tend to get personal on their suggestions which some people cannot take. This is when Feedforward enters. Feedforwards is all about people listening to suggestions for the future then learn and help as much as they can. There are also eleven reasons to try Feedforward, but I will be only addressing some of them that I find personally works. 1. We can change the future. We can't change the past. Feedforward helps people focus on a positive future and not a failed past. This means that people who use feedforward does not concentrate on the mistakes of what the other person have, instead they give them advices on how to improve their work better for the future. I also think that giving peo...