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Showing posts with the label "Week 7"

Extra Credit: H. for Health/Happiness

link For this week's extra credit blog, I decided to do the H.E.A.R.T Challenge. I started watching a video called "Alike" it is a short animation film about a father and a son that has been following the same rules/things as everyone else. One day, as they were going to school and work, someone caught the little boy's attention. It was an old man playing the piano and it really amazed the boy however, his father took him away. One thing that video confirmed for me is that people, in general, are scared to do something different because it's not a common thing to do and they find it a big risk to do.  One new thing (not really) that I have learned from this video is that the father started as a strict parent to his son because he thought that it would be the best for him but he did not realize how his work makes him feel as well until he saw his son started to become paler (unmotivated/unhappy in this film context) because of the rules in the society they're

Prototype

  Screenshot of before I added a ground texture Hi guys, another night, another blog! For this week's tasks, we have to start making our game project such as the basic things that could help us visualize and have a starting point. For this part, I was having a hard time starting because I couldn't find suitable assets for my game making me feel lost for a while and I panicked. I took a deep breath and decided to start again by looking at some prototype blogs that were already posted by other students to find some motivations and ideas that could help me rethink. Luckily I did find some inspirations as there are few students who are doing maze puzzles as well.  I used this maze generator website to create the maze for me instead of doing it from scratch which would take me a while to do. Thanks to Aoibhe, her blog helped me to remember that there's a maze generator! She also found a quick tutorial to make a maze as some of the videos I collected were too long and it has too

Unity Tutorial 06

A screenshot of Lesson 3 Hi guys! Tonight (yes tonight hahaha)I will be discussing what I have learned after completing the last part of Lesson 3 of Unity Tutorial 06. I was having trouble last week starting the lesson because of an error that kept happening and I had to redo the tutorial a couple of times! (I feel like Unity doesn't like me hahaha). I installed the 2020 version and it was great! I was able to finish the lesson without any problem. Unfortunately, the newest version had many changes, especially at the Animation part of the Inspector. So I decided to redo the lessons and use the 2018 version instead, it didn't really take me a while to complete because I have the codes already so it was fine. Here are the things that I learned: New Functionality: I was able to add music to the background and also when the player jumps. I also learned how to put the particle effects at the player's feet when they start running. However, the particles disappear whenever they d

Game Decisions

"In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard" (Gigity McD). The word "flow state" was coined by Csikszentmihalyi (1975) also known as being "in being the zone". This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and focused emphasis on task. A particular technique for improving Flow i