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Showing posts with the label "Week 8"

First Playable

  Hi guys! How is everyone going? Like some people who viewed my first time creating my game last week, I was really having difficulties starting it because of multiple errors and I also realized that I wasn't "emotionally" ready to start my game that time as it did not hit me yet. 😐 Fortunately this week, I was able to get comfortable when thinking about starting my game hahaha. I decided to start over again as I did not really want my maze to look like a very simple maze. If anyone hasn't seen it here is the link to my Prototype blog to have a quick view. First Screenshot of my game update The image above is my new updated maze map that I created. I also did the same first step where I used a Maze Generator to make a quick maze for me. I was also following a YouTube video that I found while doing my research before and it totally helped me to have a fresh start on my game because the tutorial was very straightforward. The Youtuber included the links to the softw

Unity Tutorial 7

  ScreenShot of the game so far lesson 4.2 For this week's Unity Tutorial Lesson, we are learning how to control the player in this hexagonal type of game area. This type of game really gives an exciting feeling and would increase your adrenaline rush as you have to control the ball to prevent it from falling. Even me, as the one who was trying to make this game, is having difficulty when playing it. (I'm just bad at games hahaha) I find the tutorials for this lesson as straightforward and clear. I also try to take notes while listening to the speaker in case the coding he was using would be helpful for my game. The last Lesson for this week might be useful for my game as it shows how to include power-ups during the game and it's one of the main things I want to add to my game. Here are the lists of the things that I learned from this week's tutorial: Lesson 4.1 New functionality: The camera rotates around the island based on horizontal input giving the whole gameplay a

Game Fun

Game Fun The game can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rule - system - "fun" . The three reading selections this week and the synopsis below all address the term "fun" in relation to game design. There are eight types of Fun outlined by the MDA. These types are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable.  Eight Types of Fun Box Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of the game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of the player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four