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Showing posts with the label "Week 4"

Feedback Stretegies

  Feedforward The first article that I read is called "Try Feedforward Instead of Feedback" by Marshall Goldsmith. He talks about how feedforward is more helpful than getting feedback. I learn that getting a feedback can have a negative effect to the person who is receiving it because they tend to get personal on their suggestions which some people cannot take. This is when Feedforward enters. Feedforwards is all about people listening to suggestions for the future then learn and help as much as they can. There are also eleven reasons to try Feedforward, but I will be only addressing some of them that I find personally works. 1. We can change the future. We can't change the past. Feedforward helps people focus on a positive future and not a failed past. This means that people who use feedforward does not concentrate on the mistakes of what the other person have, instead they give them advices on how to improve their work better for the future. I also think that giving peo

Game Idea Research

Maze  Inspiration Last week, I started to collect some game ideas and talk about what we like about them. However this week, we have to choose on out of all the game ideas we picked. The game that I decided to do is similar to "Roller Splat!" but in 3D instead because that is the type of game we are learning in Unity. I think that it will be helpful as I can utilize the skills that I learned from the tutorials to my project instead of studying another type of game. I will have more time to develop my game better if I stick to 3D style as well. Choosing this type of game is also a good starter, especially for people who want to make a game for the first time like me. My game will also be played in a first person point of view means that the camera of will be placed at the back following the ball inside the maze. While doing my secondary research, I find countless of game tutorials on YouTube that are related to the idea I am going for. Most of them are also made in Unity which

Tech-Tip: Google Maps!

Another day, another blog post~ This week, I will be trying another Tech Task which is how to embed a map on my blog post. The location that I choose is South Korean, Seoul because it is one of the places that I really want to visit. Most people want to go there because they want to see their K-pop idols but for me, apart from wanting to see my favorite Korean Idols, actors and actresses, I also want to explore their beautiful culture and I want to go to the places where my favorite Korean dramas where located. ๐Ÿ˜Š๐Ÿ’–                                         Starfield Library in Gangnam๐Ÿ’–                          Street image in South Korea Traditional Houses                               

Unity Tutorial 02

  Plane Propeller Link For this week's lab work, we are instructed to finish the last lesson of our first Unity tutorial and do the first challenge about Plane Programming.  Describe what you have learned from the Lesson 1.4: Step into The Driver's Seat? From the last lesson 1.4 of the car game, I learned how to add speed on the vehicle by using positive and negative input. For example: if you multiply the speed on a positive unit, the Vehicle with move forward if you press the "up" arrow button on your keyboard and it will move backwards if it is multiplied to a negative unit. I also learned how to rotate the vehicle from left to right by following the same formula as the speed. I also have to watch the previous tutorial because some of the obstacle objects are not fixed on the ground and when I play the game, they keep falling even before the Vehicle could touch them. Fortunately, I found out why it kept happening, it was because I forgot to drag the obstacle on the

Game Elements

  Textured background with a text. Link This week's reading task is about game elements where we have to explore more important vocabulary that we could use and also consider if we are starting to build our game project. The first written document that I read was analyzing the qualities of games. It started to give a quick summary about the definition of a game and all of main qualities can be simply called as "Formal Elements" also known as "Atomic Elements of Games" . They are the smallest parts of a game that can be studied individually.  Here are the 10 Atomic elements: Players Objectives (goals) Rules Resources/Resource Management Game State Information Sequencing Player Interaction Theme (Setting, Narrative, Backstory) Game as Systems After reading each explanation about these elements, I started to understand how important it is to follow this because every one of them has a special role in our game. The whole game could change if we just adjust/remove a