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Showing posts with the label "Week 9"

Alpha

  A Screenshot of my game this week For this week's progress, I decided to put a bit of texture in my terrain because I felt that it was too play every time I look at my game on the screen. However, this is not the design that I am aiming for as I want it to look more like a forest than just a simple maze but it will all depend if I will have more time to design my game. Today, I also realized that the player does not move on the left. Instead, it rotates, therefore, I have to fix it again and it took me a while to figure it out but luckily I was able to fix it.  The only problem I am trying to fix now is the camera. It follows the player as it moves around but whenever it enters the maze, the camera does not rotate/follow the angle of the player's direction making you not able to see what is in front of the player at all. This made me realized that coding my game will take a lot of time than I thought it would be. For the next week, I would like to focus on the camera rotation

Unity Tutorial 08

  Screenshot of Unity Lesson 4.4 For this week's lab, we have to finish up the lesson of last week's lab. I learn how to spawn the enemies after the player defeated them and they gradually increase starting from 1 to 3 balls and I think that it is an excellent idea as an obstacle because the more enemies the player has, the more excitement it gives. I also learn how to spawn the powerup with every wave giving the player strength to collide with the enemies in a short period of time. I encountered some problems as well such as the last few step of the previous lesson was not saved so I thought that I made some mistakes when I started the lesson. This made me go back to the last lesson and tried to find out what I did wrong making me lost time. Lastly, I was not able to complete this lesson because I could not find the problem when I was doing the last step. It was about spawning powerups with new waves. I tried to check my codes and also in unity and there was no error. Hopefull

Review Week Comments & Feedbacks

Feedback Link Feedback in: 1. How would you rate the quality of the comments and feedback you are receiving from other students in the class? I would the quality of the comments and feedback I am receiving to 10/10 because they give helpful advice and some of them are also encouraging! It also helps me to think that I am not alone when it comes to struggling with specific tasks. 2. What kinds of comments you are finding to be the most useful? The comments that I find most useful are the ones with suggestions about my game and also opinions that are shared with me. It is valuable to me because it could help me to make my game better. Feedback out: 1. Similarly, how would you rate the quality of the comments and feedback you are leaving for other students?  I would rate the quality of the comments and feedback I give to other students' blogs as 8/10. I know that I am trying my best to give good feedback but I am not sure if it is 100% helpful for the student. Sometimes, The project b

Week 9 Reading and Writing

  Image Link Hi guys~  This is the first time I write a reading blog again after two weeks! For this week's reading task, we have to go back over to the readings and writing assignments that we did and reflect on them. I used the questions that are given to us. 1. Overall, how well are the reading and writing assignments working for you? I find the reading tasks very useful because I applied the knowledge that I learned from them to my game project. It also makes me consider other things such as what would the future players feel if they play my game i.e. boring, thrilling, or exciting? I also used some of the articles that are essential such as the Game Elements, Game Fun, Exploring Game Design, and especially the Games MDA and GDD. Even though the writing assignments are challenging to do, it still helped me to improve my writing skills. I was also able to learn new vocabulary that makes my writing more professional. I also find that my grammar improved though sometimes I still m