Skip to main content

Unity Tutorial 08

 

Screenshot of Unity Lesson 4.4



For this week's lab, we have to finish up the lesson of last week's lab. I learn how to spawn the enemies after the player defeated them and they gradually increase starting from 1 to 3 balls and I think that it is an excellent idea as an obstacle because the more enemies the player has, the more excitement it gives. I also learn how to spawn the powerup with every wave giving the player strength to collide with the enemies in a short period of time.

I encountered some problems as well such as the last few step of the previous lesson was not saved so I thought that I made some mistakes when I started the lesson. This made me go back to the last lesson and tried to find out what I did wrong making me lost time. Lastly, I was not able to complete this lesson because I could not find the problem when I was doing the last step. It was about spawning powerups with new waves. I tried to check my codes and also in unity and there was no error. Hopefully, I will be able to fix the problem.😟


Here is a shortlist of what I have learned:


Lesson 4.4


New Functionality:
  • enemies spawn in wave.
  • the number of enemies spawned increases after the player survived every wave.
  • the powerup spawns every wave.

New concepts & skills:
  • for loops
  • increment ++ operator
  • custom methods with parameters
  • FindObjects OfType

Challenge 4

Screenshot of Unity Challenge 4

The challenge was a bit difficult for me at the start so I decided to skip the first few challenges and complete the ones I can do. I was able to complete the necessary steps that we need to complete and overall, I am happy with what I have achieved!

Comments

Popular posts from this blog

Introduction to a future Animator 😁

If you've been reading my blog post since the day I started, you have read my first introduction. However, I haven't really talked about myself. So in this post, I will along with questions from the tasks we have given. 😁 My photo from last year First of all my name is Flosie Jane Sazon, I am currently a 2nd-year student studying Creative Digital Media at the  Technological University of Dublin located in Blanchardstown Campus. I'm 20 years old (even though I don't look my age πŸ˜‚) and I have been living in Ireland since I was 13. This course wasn't actually my first choice even though I love art. My first choice was something about business and language which was way different from what I'm doing now, but I'm really happy that I'm doing what I love. Even though there were a lot of times convincing my parents but everything went well in the end.πŸ˜‚πŸ˜‚ What was the best class you took last semester? why? Even though I enjoyed Web Development and Design Proc...

Exploring Game Design

Inspiration image about discovering new things We started this week's tasks by reading articles about defining what a game is to a more detail and in depth explanations.  I used to define "game" as one or multiple players who works together to complete certain tasks with a set of rules that they must follow whether they win or lose. However if I put more thoughts into it, the definition gets more profound and brings me more in depth about what a game truly is. As I read though the first article that was talking about particular definitions of what a game is depending on how much interaction they have with it. For example, the more interest they have about games the more knowledge they can share with people. There is an interpretation from the article that I like based on a book called "Rules of Play" by Katie Salen and Eric Zimmerman. They explained that games are a "system in which players engage in an artificial, defined by rules, that results in a quanti...

Game Elements

  Textured background with a text. Link This week's reading task is about game elements where we have to explore more important vocabulary that we could use and also consider if we are starting to build our game project. The first written document that I read was analyzing the qualities of games. It started to give a quick summary about the definition of a game and all of main qualities can be simply called as "Formal Elements" also known as "Atomic Elements of Games" . They are the smallest parts of a game that can be studied individually.  Here are the 10 Atomic elements: Players Objectives (goals) Rules Resources/Resource Management Game State Information Sequencing Player Interaction Theme (Setting, Narrative, Backstory) Game as Systems After reading each explanation about these elements, I started to understand how important it is to follow this because every one of them has a special role in our game. The whole game could change if we just adjust/remove a...