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Showing posts with the label "Week 5"

Game Vision Statement

Nature maze example Before I write my blog, I tried to do more research about my game to help me decide what would I include in my game and what should I remove. I also look for more video tutorials about puzzles to see how could I be able to create my game in Unity and fortunately, there are some useful tips that I learned from them.                     These are the sketches I made to visualize my game. I decided to have a normal square shape for my maze. The wall of the maze will also be more curve like a mountain style so it complements the shape of the ball. Game Genre Maze Puzzle The first genre of my game is a maze because it is a track of paths and hedges designed as a puzzle where you have to enter and find the exit. The maze that I will be making has also an adventure vibe to it as I will be designing my game as a nature theme where I surround the map with bushes, grass, and trees. There will also be hidden items/treasure around the maze making it more interesting for the pla

Unity Tutorial 03

  Unity Lesson 2 screenshot. This week's Unity Lesson is about making a new game where we have to feed the animals. We also have to know how to do Player Positioning, Food Flight, and Random Stampede. Last night, I was having trouble with the Unity website because it won't play the video tutorials and the software wasn't working properly. Fortunately, when I tried again this morning it starts to work fine. When I started the lessons, I didn't have any problem completing them because they are explained well and it was straightforward. I'm also becoming more comfortable doing the lessons and the tools are more familiar to me now which I am happy about. Here are the things that I learned while doing the lessons: Lesson 2.1 New functionality  - Where the player can move left and right based on which one the user's presses (L&R keys). I also learned that the player will not be able to leave the play area on either side New skills/Concepts: if-statements adjusting

Games MDA

  Taking Notes Link For this week's reading task, we are going to talk about how to analyze the game design and research properly. We were given two articles to read and they are called "MDA: Formal Approach to Game Design and Game Research" by Hunicke, R. LeBlanc, M. & Zubek, R. (2004)   and "Design, Dynamics & Experience (DDE) for Game Design" by Wolfgang Walk, Daniel G รถ rlich and  Mark Barret . We also have to watch a video explaining about MDA Framework. Link to an external site. MDA stands for Mechanics, Dynamics, and Aesthetics and it helps to clarify and strengthen the iterative processes of developers, researchers making it easier for them to break down, study and design a range of game designs. Design methodologies also guide the creative process and help ensure quality work. as designers always consider assurance before making changes. "Games are created by designers/teams of developer and consumed by players" There is also a differe