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MDA stands for Mechanics, Dynamics, and Aesthetics and it helps to clarify and strengthen the iterative processes of developers, researchers making it easier for them to break down, study and design a range of game designs. Design methodologies also guide the creative process and help ensure quality work. as designers always consider assurance before making changes.
"Games are created by designers/teams of developer and consumed by players"
There is also a difference between games and other entertainment products (movies, books, etc.) which is their consumption is relatively unpredictable.
Mechanics - describes particular factors of the game, at the level of data representation and algorithms. Sometimes adjusting the mechanic of the game can help us improve in the overall dynamics. E.g. by changing the rules, the players could be able to enjoy the game better and it could keep their interest for a long period of time.
Dynamics - describes the run-time behavior of mechanics acting on player inputs and outputs over time. It also encourages a rising tension, a release and, completion.
Aesthetics - describes the desirable emotional responses evolved in the player, when she interacts with the game systems.
Here are some of the Taxonomy lists of Aesthetics that helps me understand it better:
- Sensation - game as pleasure
- Fantasy - game as make-believe
- Narrative - game as drama
- Challenge - game as an obstacle course
- Discovery - uncharted territory
Hey Flosie, I like the way to started the blog getting right into what a Game MDA. And providing bits of info on the Mechanics, Dynamics, and Aesthetics of games.
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