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Showing posts from December 6, 2020

Unity Tutorial 10

Adding collectible coins around the maze For this week's Unity tutorial lab, I decided to focus more on the other objects of my game such as the collectibles. At first, I decided to just scatter the whole coins around the pathway but it was taking me so much time. Then I realize that I could divide the coins by 5 and it was very helpful as I was able to finish placing the coins around in just 20-30mins. I was thinking to add another obstacle which was the "hole" but I still could not find a suitable tutorial for it. Then I remembered that we also have to create our main menu and the "congratulations" texts after the player completed the game. I found this tutorial on YouTube called Start Menu in Unity  and it was straightforward and easy to follow. However, as I finished setting up the whole scene and have the texts ready, the content I have done suddenly got deleted (which I keep saving along the way). It was very frustrating!! But I will try again today or dur

Game Testing

Inspirational quote. Video: How to Playtest! How important it is to playtest? Playtesting is where you can see your hard work come to life. You might feel nervous or irritated as there are things that would not work. However, this could be a good way to find your mistakes and things that you can improve. When can you test your game? You can start as long as you have a prototype, but you should not type your game too early either because you haven't really tried your first planned idea yet. However, do not also wait till you complete your game to test it as there could be an error on some parts that you have not discovered which is too late to fix it and you ended up spending more time fixing the error and possibly ruined the whole game. If you want to have a wider perspective on improving your game, you can let someone try the game or you can just do it yourself. it is better to have a wider range of testers to get various feedbacks in any age. Article 1 Types of testing: Playtest