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Showing posts from February 7, 2021

Unity Tutorial 02

Unity Tutorial 02 screenshot of my work. For this week's Unity Tutorial, we must complete two things such as decorating the world of our 2D games using the tiles that we converted into sprites. I had fun decorating my game and I really took time to place the objects where I think it looks good. I think it is good that we can design our game as we can add as many things as we can. I also learned how to add a physics system to our player controller therefore it does not fall when I play the game. I was also thought about how to adjust the box collider in the 2D version and it does not really have a difference between the 3D versions. Problem: While I was doing the tutorial, I was distracted by the heading of the "Ruby Controller" as the first letter was not in a capital letter. I decided to rename and when I added new codes onto the player, it was not working anymore, and I was having trouble looking for the error. I tried again the next day and it still did not work as I h

Tech Tip: Blogger Template

  A screenshot of my new blog template! Hi guys! I decided to change my blogger template as it is a new semester. (New semester, new template hahaha) I really like this theme because the orange background colour stands out from the dark theme of this template. I also change the font colour on the Title header, and the colour of the link when it hovers. I hope you like as much as I do!

Planning

  Image of my brainstorm from Notes. Hi guys, it is me again!  For this blog, I will talk about how I will plan my research strategy for our Writing Project. The first topic that I decided to write about is Gameplay, focusing especially on the Hierarchy of Challenges in a game. I remember we read an article about this topic during the last semester and I was really interested in it. A topic such as how the level of difficulty can affect the player mentally and how do we plan it really stood out to me. I am looking forward to doing my research and being able to write a book about it! This week, a staff from the Library, Lindsay, visited us during our lecture to talk about how the online library site could help us gather information for our writing project. She also went through the website of the Library such as how to use it, how to borrow a book online, and most importantly, she showed us how to reference correctly and organize our work in an easier way by using RefWorks  which was ve

2D Unity Tutorial 1

Ruby's Adventure   2D Unity Tutorial screenshot of my work. Hi guys! It is been a while since my last blog post here and I kind of missed writing here.  My first ever blog post for this semester is about my Unity Tutorial in 2D. The tutorial for this week has four parts and each has different stages to complete. The first part was going through the layout of Unity again, but this time it is in the 2D version. The instructions were straightforward and the only difference from the 3D tutorial is that they are only texts and few demonstrations which I think is not bad as well. Sometimes, I have to look up video tutorials in some parts of the tutorials because it is hard to envision it. Especially when I started to design my game using the Tile Palette. Luckily, I found this helpful video showing how to use it. I feel comfortable coding a 2D game even though this is my first time doing it. It is clearer and easier to understand than 3D in my opinion. Hopefully, I will still enjoy it a