Skip to main content

Unity Tutorial 02

Unity Tutorial 02 screenshot of my work.

For this week's Unity Tutorial, we must complete two things such as decorating the world of our 2D games using the tiles that we converted into sprites. I had fun decorating my game and I really took time to place the objects where I think it looks good. I think it is good that we can design our game as we can add as many things as we can. I also learned how to add a physics system to our player controller therefore it does not fall when I play the game. I was also thought about how to adjust the box collider in the 2D version and it does not really have a difference between the 3D versions.

Problem:

While I was doing the tutorial, I was distracted by the heading of the "Ruby Controller" as the first letter was not in a capital letter. I decided to rename and when I added new codes onto the player, it was not working anymore, and I was having trouble looking for the error. I tried again the next day and it still did not work as I have not realized what I did wrong. Therefore, I made up my mind that I will create a new Ruby player and a Script, but I named it "PlayerController" to help me not to get confused between the old version. 

In the end, everything worked perfectly again, and I was able to complete the tutorial! This week, I learned that I should be more careful next time as I cannot change my work as easily as I think it would be and that I should not be lazy to recheck my work!! 

Here are the lists of the things that I learned from this week:

  • I learned how to change the drawing order of my GameObject
  • How to create Prefabs from GameObjects in the 2D version.
  • Prefabs are very important in Unity 2D
  • The basic information about Physics System
  • I added a Rigid Body component to help the Physics system handle objects.
  • I also adjusted the Collider to the PlayerController and MetalCube prefabs.




 

Comments

Popular posts from this blog

Introduction to a future Animator 😁

If you've been reading my blog post since the day I started, you have read my first introduction. However, I haven't really talked about myself. So in this post, I will along with questions from the tasks we have given. 😁 My photo from last year First of all my name is Flosie Jane Sazon, I am currently a 2nd-year student studying Creative Digital Media at the  Technological University of Dublin located in Blanchardstown Campus. I'm 20 years old (even though I don't look my age 😂) and I have been living in Ireland since I was 13. This course wasn't actually my first choice even though I love art. My first choice was something about business and language which was way different from what I'm doing now, but I'm really happy that I'm doing what I love. Even though there were a lot of times convincing my parents but everything went well in the end.😂😂 What was the best class you took last semester? why? Even though I enjoyed Web Development and Design Proc

Game Idea Research

Maze  Inspiration Last week, I started to collect some game ideas and talk about what we like about them. However this week, we have to choose on out of all the game ideas we picked. The game that I decided to do is similar to "Roller Splat!" but in 3D instead because that is the type of game we are learning in Unity. I think that it will be helpful as I can utilize the skills that I learned from the tutorials to my project instead of studying another type of game. I will have more time to develop my game better if I stick to 3D style as well. Choosing this type of game is also a good starter, especially for people who want to make a game for the first time like me. My game will also be played in a first person point of view means that the camera of will be placed at the back following the ball inside the maze. While doing my secondary research, I find countless of game tutorials on YouTube that are related to the idea I am going for. Most of them are also made in Unity which

Exploring Game Design

Inspiration image about discovering new things We started this week's tasks by reading articles about defining what a game is to a more detail and in depth explanations.  I used to define "game" as one or multiple players who works together to complete certain tasks with a set of rules that they must follow whether they win or lose. However if I put more thoughts into it, the definition gets more profound and brings me more in depth about what a game truly is. As I read though the first article that was talking about particular definitions of what a game is depending on how much interaction they have with it. For example, the more interest they have about games the more knowledge they can share with people. There is an interpretation from the article that I like based on a book called "Rules of Play" by Katie Salen and Eric Zimmerman. They explained that games are a "system in which players engage in an artificial, defined by rules, that results in a quanti