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2D Unity Tutorial 1

Ruby's Adventure  


2D Unity Tutorial screenshot of my work.


Hi guys! It is been a while since my last blog post here and I kind of missed writing here. 

My first ever blog post for this semester is about my Unity Tutorial in 2D. The tutorial for this week has four parts and each has different stages to complete. The first part was going through the layout of Unity again, but this time it is in the 2D version. The instructions were straightforward and the only difference from the 3D tutorial is that they are only texts and few demonstrations which I think is not bad as well. Sometimes, I have to look up video tutorials in some parts of the tutorials because it is hard to envision it. Especially when I started to design my game using the Tile Palette. Luckily, I found this helpful video showing how to use it.

I feel comfortable coding a 2D game even though this is my first time doing it. It is clearer and easier to understand than 3D in my opinion. Hopefully, I will still enjoy it as we keep working on it every week! The only problem I had this week was about the Unity Software itself because it did not save my first work of the tutorial which was frustrating since I was nearly done and suddenly all my work is gone. :(

This week I learned:

  • the basic information about the 2D game layout.
  • created my first C# Script in 2D.
  • converting an image in PNG file to the Sprite version therefore we could use it in our game.
  • using the Sprite version as a game object.
  • making the player controller move by coding.
  • how to create tiles using Sprites.
  • how to paint Tilemap using the Tile Palette.

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