Unity Lesson 2 screenshot. |
This week's Unity Lesson is about making a new game where we have to feed the animals. We also have to know how to do Player Positioning, Food Flight, and Random Stampede.
Last night, I was having trouble with the Unity website because it won't play the video tutorials and the software wasn't working properly. Fortunately, when I tried again this morning it starts to work fine. When I started the lessons, I didn't have any problem completing them because they are explained well and it was straightforward. I'm also becoming more comfortable doing the lessons and the tools are more familiar to me now which I am happy about.
Here are the things that I learned while doing the lessons:
Lesson 2.1
New functionality - Where the player can move left and right based on which one the user's presses (L&R keys). I also learned that the player will not be able to leave the play area on either side
New skills/Concepts:
- if-statements
- adjusting the object scale
- greater/less than operators
Lesson 2.2
New functionality - Where the player can press the Spacebar to launch a projectile prefab. The projectile and Animals are removed from the scene if they leave the screen.
New skills/Concepts:
- Creating Prefabs
- Override Prefabs
- Test for Key presses
- Instantiate objects
- Destroy objects
- Else-if statements
Lesson 2.3
New functionality - The player can press the S button to release/spawn an animal. The animal selection and spawn location and randomized and the camera projection such as perspective and orthographic were introduced as well.
New skills/Concepts:
- Spawn Manager
- Array"[]"- numbered list of objects starting at 0 making it easy for us to select if we want the object 0,1,2 and so on.
- Keycodes
- Random Generation
- Local vs Global variables
- Perspective vs Isometric Projections
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