Plane Propeller Link |
For this week's lab work, we are instructed to finish the last lesson of our first Unity tutorial and do the first challenge about Plane Programming.
- Describe what you have learned from the Lesson 1.4: Step into The Driver's Seat?
From the last lesson 1.4 of the car game, I learned how to add speed on the vehicle by using positive and negative input. For example: if you multiply the speed on a positive unit, the Vehicle with move forward if you press the "up" arrow button on your keyboard and it will move backwards if it is multiplied to a negative unit. I also learned how to rotate the vehicle from left to right by following the same formula as the speed.
I also have to watch the previous tutorial because some of the obstacle objects are not fixed on the ground and when I play the game, they keep falling even before the Vehicle could touch them. Fortunately, I found out why it kept happening, it was because I forgot to drag the obstacle on the mesh collider.
- What you have enjoyed/found difficult?
What I enjoyed in this week's tasks is that I was able to play the game after all the hard work I did. It feels good when you make everything work and all the effort was worth it. I was having difficulty figuring out the last two challenge of Plane Programming. It took me a while how to make the camera follow the plane and I also looked up how to make the propeller spin at the end.
- What you are looking forward to?
I am looking forward to learning more programming skills so that I could apply it to my game.
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