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Unity Tutorial 10

Adding collectible coins around the maze For this week's Unity tutorial lab, I decided to focus more on the other objects of my game such as the collectibles. At first, I decided to just scatter the whole coins around the pathway but it was taking me so much time. Then I realize that I could divide the coins by 5 and it was very helpful as I was able to finish placing the coins around in just 20-30mins. I was thinking to add another obstacle which was the "hole" but I still could not find a suitable tutorial for it. Then I remembered that we also have to create our main menu and the "congratulations" texts after the player completed the game. I found this tutorial on YouTube called Start Menu in Unity  and it was straightforward and easy to follow. However, as I finished setting up the whole scene and have the texts ready, the content I have done suddenly got deleted (which I keep saving along the way). It was very frustrating!! But I will try again today or dur...

Game Testing

Inspirational quote. Video: How to Playtest! How important it is to playtest? Playtesting is where you can see your hard work come to life. You might feel nervous or irritated as there are things that would not work. However, this could be a good way to find your mistakes and things that you can improve. When can you test your game? You can start as long as you have a prototype, but you should not type your game too early either because you haven't really tried your first planned idea yet. However, do not also wait till you complete your game to test it as there could be an error on some parts that you have not discovered which is too late to fix it and you ended up spending more time fixing the error and possibly ruined the whole game. If you want to have a wider perspective on improving your game, you can let someone try the game or you can just do it yourself. it is better to have a wider range of testers to get various feedbacks in any age. Article 1 Types of testing: Playtest ...

Unity Tutorial 09 (Self researched Unity Tutorial Videos)

  Screenshot of my Game Project Update For this week's lab, we are able to pick our own unity tutorials that could help us code our game project. I am also glad that we did because I am behind with my game and it would take me a while to even complete one script!😩😂 There were also not many problems that occurred while I was coding my game today which barely happen as well.  I was also able to fix the camera, even though it's not what I really wanted the camera to be placed but it still works so I decided to leave it. If there would be enough time at the end of my game, I will try to fix it again. What I also accomplished today, is that I was able to find an easy tutorial on how to create a coin prefab and I also don't have to import any coin assets as I created one myself. From the YouTube Unity Tutorial that I found, there was a sound effect included which I also able to download free and I attached it to my coin. Overall, I am happy with my progress! Here are the links ...

Twitter List!

Lee jong Suk giving you flowerrrsss Hi guys! How are you doing? I tried to create a List on Twitter. Link to an external site I have never created a Twitter List before so it is a new experience. I also think that this will be useful to me especially in the future as I want to explore more about animators and designers and learn from them. I also think that creating a list of specific topics would help you to find them easily and it is more organized.

Game Stories

  Yubaba from Spirited Away movie. I decided to pick this image for today's reading blog because she is one of the antagonists that I like. I also love Ghibli movies in general as each character has a special part in the movie and each of them has a reason to have an interaction with the hero. I think that the game also needs to have this kind of set up instead of just adding unnecessary characters and story in the game. Everything should have a purpose. In this week's reading, we have to read about the importance of a good story in a game. We also have to watch a video about it which explains more about the stories with systems in the game . From what I understood after watching the video, some game does not have a story in them which made me think that it was strange as most of the games that I have played before does. Even though it is only the character's back story to help us know and understand how their purpose and what they can do.  However, in this video, I learned...

Alpha

  A Screenshot of my game this week For this week's progress, I decided to put a bit of texture in my terrain because I felt that it was too play every time I look at my game on the screen. However, this is not the design that I am aiming for as I want it to look more like a forest than just a simple maze but it will all depend if I will have more time to design my game. Today, I also realized that the player does not move on the left. Instead, it rotates, therefore, I have to fix it again and it took me a while to figure it out but luckily I was able to fix it.  The only problem I am trying to fix now is the camera. It follows the player as it moves around but whenever it enters the maze, the camera does not rotate/follow the angle of the player's direction making you not able to see what is in front of the player at all. This made me realized that coding my game will take a lot of time than I thought it would be. For the next week, I would like to focus on the camera rotatio...

Unity Tutorial 08

  Screenshot of Unity Lesson 4.4 For this week's lab, we have to finish up the lesson of last week's lab. I learn how to spawn the enemies after the player defeated them and they gradually increase starting from 1 to 3 balls and I think that it is an excellent idea as an obstacle because the more enemies the player has, the more excitement it gives. I also learn how to spawn the powerup with every wave giving the player strength to collide with the enemies in a short period of time. I encountered some problems as well such as the last few step of the previous lesson was not saved so I thought that I made some mistakes when I started the lesson. This made me go back to the last lesson and tried to find out what I did wrong making me lost time. Lastly, I was not able to complete this lesson because I could not find the problem when I was doing the last step. It was about spawning powerups with new waves. I tried to check my codes and also in unity and there was no error. Hopefull...