Skip to main content

Reading 09: Giving some feedback on fellow students!

 

A Let's play image from Pinterest.


Hi everyone! 

This week's task is not as difficult to compare to the last few weeks as we only have to provide some feedback on other students' work. One thing that I found interesting is that we were given different people to give feedback on and I think that it is a good idea as we can read other people's work and can learn something from them as well. When it was my turn to give feedback, I tried not to be as helpful as I can without sounding too mean because all I want is to also help them improve their work while they are doing the same thing to me. I was also able to learn some writing techniques from other students. The feedback that I received was also very helpful and straightforward. I am also happy that there was not many changes that I had to do on my work and only added some few sentences to improve my work. I hope that I was able to give a helpful feedback to fellow students and improve their own work. 

Comments

Popular posts from this blog

Twitter List!

Lee jong Suk giving you flowerrrsss Hi guys! How are you doing? I tried to create a List on Twitter. Link to an external site I have never created a Twitter List before so it is a new experience. I also think that this will be useful to me especially in the future as I want to explore more about animators and designers and learn from them. I also think that creating a list of specific topics would help you to find them easily and it is more organized.

Unity Tutorial 04

This week's tutorial lesson was very straightforward and easy to follow. I also did not have any problem with the Unity tutorial videos and the software this time which I am really glad about. I learned how to apply codes that can destroy the objects when the collision is detected. I also know how to add the "Game Over" message in coding if the farmer missed feeding one of the animals. The tutorial lesson also taught us how to spawn the animals at timed intervals so that the animals will appear randomly on the game. Here are the things that I learned for this week's Unity tutorial: Lesson 2.4 New functionality: Animals are spawned on timed interval and walk down on the screen and the animal gets past the player without getting fed, there's a "Game Over" trigger massage at the left bottom of the screen. When the projectile and animal collide, objects are removed right away. New Concepts/Skills: Create custom methods/functions InvokeRepeating() to repeat c...

Feedback Stretegies

  Feedforward The first article that I read is called "Try Feedforward Instead of Feedback" by Marshall Goldsmith. He talks about how feedforward is more helpful than getting feedback. I learn that getting a feedback can have a negative effect to the person who is receiving it because they tend to get personal on their suggestions which some people cannot take. This is when Feedforward enters. Feedforwards is all about people listening to suggestions for the future then learn and help as much as they can. There are also eleven reasons to try Feedforward, but I will be only addressing some of them that I find personally works. 1. We can change the future. We can't change the past. Feedforward helps people focus on a positive future and not a failed past. This means that people who use feedforward does not concentrate on the mistakes of what the other person have, instead they give them advices on how to improve their work better for the future. I also think that giving peo...