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Unity Tutorial 7

  ScreenShot of the game so far lesson 4.2 For this week's Unity Tutorial Lesson, we are learning how to control the player in this hexagonal type of game area. This type of game really gives an exciting feeling and would increase your adrenaline rush as you have to control the ball to prevent it from falling. Even me, as the one who was trying to make this game, is having difficulty when playing it. (I'm just bad at games hahaha) I find the tutorials for this lesson as straightforward and clear. I also try to take notes while listening to the speaker in case the coding he was using would be helpful for my game. The last Lesson for this week might be useful for my game as it shows how to include power-ups during the game and it's one of the main things I want to add to my game. Here are the lists of the things that I learned from this week's tutorial: Lesson 4.1 New functionality: The camera rotates around the island based on horizontal input giving the whole gameplay a...

Game Fun

Game Fun The game can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rule - system - "fun" . The three reading selections this week and the synopsis below all address the term "fun" in relation to game design. There are eight types of Fun outlined by the MDA. These types are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable.  Eight Types of Fun Box Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of the game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of the player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four ...

Extra Credit: H. for Health/Happiness

link For this week's extra credit blog, I decided to do the H.E.A.R.T Challenge. I started watching a video called "Alike" it is a short animation film about a father and a son that has been following the same rules/things as everyone else. One day, as they were going to school and work, someone caught the little boy's attention. It was an old man playing the piano and it really amazed the boy however, his father took him away. One thing that video confirmed for me is that people, in general, are scared to do something different because it's not a common thing to do and they find it a big risk to do.  One new thing (not really) that I have learned from this video is that the father started as a strict parent to his son because he thought that it would be the best for him but he did not realize how his work makes him feel as well until he saw his son started to become paler (unmotivated/unhappy in this film context) because of the rules in the society they're ...

Prototype

  Screenshot of before I added a ground texture Hi guys, another night, another blog! For this week's tasks, we have to start making our game project such as the basic things that could help us visualize and have a starting point. For this part, I was having a hard time starting because I couldn't find suitable assets for my game making me feel lost for a while and I panicked. I took a deep breath and decided to start again by looking at some prototype blogs that were already posted by other students to find some motivations and ideas that could help me rethink. Luckily I did find some inspirations as there are few students who are doing maze puzzles as well.  I used this maze generator website to create the maze for me instead of doing it from scratch which would take me a while to do. Thanks to Aoibhe, her blog helped me to remember that there's a maze generator! She also found a quick tutorial to make a maze as some of the videos I collected were too long and it has too...

Unity Tutorial 06

A screenshot of Lesson 3 Hi guys! Tonight (yes tonight hahaha)I will be discussing what I have learned after completing the last part of Lesson 3 of Unity Tutorial 06. I was having trouble last week starting the lesson because of an error that kept happening and I had to redo the tutorial a couple of times! (I feel like Unity doesn't like me hahaha). I installed the 2020 version and it was great! I was able to finish the lesson without any problem. Unfortunately, the newest version had many changes, especially at the Animation part of the Inspector. So I decided to redo the lessons and use the 2018 version instead, it didn't really take me a while to complete because I have the codes already so it was fine. Here are the things that I learned: New Functionality: I was able to add music to the background and also when the player jumps. I also learned how to put the particle effects at the player's feet when they start running. However, the particles disappear whenever they d...

Game Decisions

"In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard" (Gigity McD). The word "flow state" was coined by Csikszentmihalyi (1975) also known as being "in being the zone". This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and focused emphasis on task. A particular technique for improving Flow i...

Game Design Document

3D ball For this week we started to create our Game Design Document where we place and share the important information about our game. The reading task that we did this week was very helpful to me as well because it gave me an idea of how to start the document. Here is the link to my  Game Design Document . I only use Word Document to do my Game Design Document because I feel more comfortable using it and I also think that it makes the document looks neater and easy to find information. However, my Game Design Document is not fully complete because it does not contain any images and audios at the moment. I will also make some changes along the way.  I hope that you will enjoy reading my Game Design Document and feel free to comment on what you think about it!